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- #ifndef GRAPHICS_GELS_H
- #define GRAPHICS_GELS_H
- #define SUSERFLAGS 0x00FF
- #define VSPRITE 0x0001
- #define SAVEBACK 0x0002
- #define OVERLAY 0x0004
- #define MUSTDRAW 0x0008
- #define BACKSAVED 0x0100
- #define BOBUPDATE 0x0200
- #define GELGONE 0x0400
- #define VSOVERFLOW 0x0800
- #define BUSERFLAGS 0x00FF
- #define SAVEBOB 0x0001
- #define BOBISCOMP 0x0002
- #define BWAITING 0x0100
- #define BDRAWN 0x0200
- #define BOBSAWAY 0x0400
- #define BOBNIX 0x0800
- #define SAVEPRESERVE 0x1000
- #define OUTSTEP 0x2000
- #define ANFRACSIZE 6
- #define ANIMHALF 0x0020
- #define RINGTRIGGER 0x0001
- #ifndef VUserStuff
- #define VUserStuff SHORT
- #endif
- #ifndef BUserStuff
- #define BUserStuff SHORT
- #endif
- #ifndef AUserStuff
- #define AUserStuff SHORT
- #endif
- struct VSprite
- {
- struct VSprite *NextVSprite;
- struct VSprite *PrevVSprite;
- struct VSprite *DrawPath;
- struct VSprite *ClearPath;
- WORD OldY, OldX;
- WORD Flags;
- WORD Y, X;
- WORD Height;
- WORD Width;
- WORD Depth;
- WORD MeMask;
- WORD HitMask;
- WORD *ImageData;
- WORD *BorderLine;
- WORD *CollMask;
- WORD *SprColors;
- struct Bob *VSBob;
- BYTE PlanePick;
- BYTE PlaneOnOff;
- VUserStuff VUserExt;
- };
- struct Bob
- {
- WORD Flags;
- WORD *SaveBuffer;
- WORD *ImageShadow;
- struct Bob *Before;
- struct Bob *After;
- struct VSprite *BobVSprite;
- struct AnimComp *BobComp;
- struct DBufPacket *DBuffer;
- BUserStuff BUserExt;
- };
- struct AnimComp
- {
- WORD Flags;
- WORD Timer;
- WORD TimeSet;
- struct AnimComp *NextComp;
- struct AnimComp *PrevComp;
- struct AnimComp *NextSeq;
- struct AnimComp *PrevSeq;
- WORD (*AnimCRoutine)();
- WORD YTrans;
- WORD XTrans;
- struct AnimOb *HeadOb;
- struct Bob *AnimBob;
- };
- struct AnimOb
- {
- struct AnimOb *NextOb, *PrevOb;
- LONG Clock;
- WORD AnOldY, AnOldX;
- WORD AnY, AnX;
- WORD YVel, XVel;
- WORD YAccel, XAccel;
- WORD RingYTrans, RingXTrans;
- WORD (*AnimORoutine)();
- struct AnimComp *HeadComp;
- AUserStuff AUserExt;
- };
- struct DBufPacket
- {
- WORD BufY, BufX;
- struct VSprite *BufPath;
- WORD *BufBuffer;
- };
- #define InitAnimate(animKey) {*(animKey) = NULL;}
- #define RemBob(b) {(b)->Flags |= BOBSAWAY;}
- #define B2NORM 0
- #define B2SWAP 1
- #define B2BOBBER 2
- struct collTable
- {
- int (*collPtrs[16])();
- };
- #endif
-